Casual, kitchen-table decks brewed entirely from my physical Magic collection (a ~200-card bulk binder) — assembled by a multi-agent workflow, with every card validated against the actual pool. Unlimited basic lands assumed; everything else is a card I really own on paper.
See the whole pool here: My Paper Card Pool.
Decks
- Oboro Twilight — UB Faerie Tempo-Control — UB (Blue-Black)
- Sparksmith Sledge — Mono-Red (R)
- Sustainer’s Stomp — Mono-Green (G)
- Benalish Blitz — Mono-White (W)
Playing head-to-head
All four decks are completely card-disjoint — no two of them share a single physical card — so you can hand any one to a friend and keep another for yourself with zero conflicts (basics are unlimited). You can even field all four at once for 4-player or 2v2.
The only thing to match is power level:
| Deck | Speed | Read |
|---|---|---|
| Sparksmith Sledge | Fast aggro | Strong & consistent — the Sparksmith x6 engine + burn gives real reach |
| Benalish Blitz | Fast aggro | Strong & consistent — go-wide evasion into Glorious/Inspired Charge alpha strikes |
| Oboro Twilight — UB Faerie Tempo-Control | Slow control | Highest ceiling — grindy card advantage, deep removal/counters, recursion |
| Sustainer’s Stomp | Slow midrange | Explosive but clunky — big ramp payoffs, less consistent draws |
Best matched pairs
- Sparksmith Sledge vs Benalish Blitz — the fairest fight. Two aggro decks at near-identical speed and power; it plays as a real race that rewards good combat and sequencing rather than one deck just being stronger. Hand a friend this pair first.
- Oboro Twilight — UB Faerie Tempo-Control vs Sustainer’s Stomp — the two slow decks. Control-vs-ramp goes long and stays close (UB edges it slightly, but Green’s explosive openings keep it honest).
These two pairings split all four decks evenly — perfect for two simultaneous matches.
Matchups to avoid for a balanced game
- Oboro Twilight — UB Faerie Tempo-Control vs either aggro deck — classic control-vs-aggro: fun and skill-testing, but lopsided toward whoever’s better practiced.
- Sustainer’s Stomp vs an aggro deck — ramp tends to get run over before it sets up.
Great for practice, just not a fair coin-flip game night.
Card images & data via Scryfall.