Casual, kitchen-table decks brewed entirely from my physical Magic collection (a ~200-card bulk binder) — assembled by a multi-agent workflow, with every card validated against the actual pool. Unlimited basic lands assumed; everything else is a card I really own on paper.

See the whole pool here: My Paper Card Pool.

Decks

Playing head-to-head

All four decks are completely card-disjoint — no two of them share a single physical card — so you can hand any one to a friend and keep another for yourself with zero conflicts (basics are unlimited). You can even field all four at once for 4-player or 2v2.

The only thing to match is power level:

DeckSpeedRead
Sparksmith SledgeFast aggroStrong & consistent — the Sparksmith x6 engine + burn gives real reach
Benalish BlitzFast aggroStrong & consistent — go-wide evasion into Glorious/Inspired Charge alpha strikes
Oboro Twilight — UB Faerie Tempo-ControlSlow controlHighest ceiling — grindy card advantage, deep removal/counters, recursion
Sustainer’s StompSlow midrangeExplosive but clunky — big ramp payoffs, less consistent draws

Best matched pairs

  1. Sparksmith Sledge vs Benalish Blitz — the fairest fight. Two aggro decks at near-identical speed and power; it plays as a real race that rewards good combat and sequencing rather than one deck just being stronger. Hand a friend this pair first.
  2. Oboro Twilight — UB Faerie Tempo-Control vs Sustainer’s Stomp — the two slow decks. Control-vs-ramp goes long and stays close (UB edges it slightly, but Green’s explosive openings keep it honest).

These two pairings split all four decks evenly — perfect for two simultaneous matches.

Matchups to avoid for a balanced game

Great for practice, just not a fair coin-flip game night.

Card images & data via Scryfall.