
At a glance
- Format: Standard
- Colors: Green (G)
- Archetype: Mono-Green stompy / earthbend-ramp / fight
- Power tier: mid
- Standard: ✅ Legal
Strategy
Mono-green ramp-into-fatties built around the earthbend + power-4-matters engine. The mana base starts with Llanowar Elves and Badgermole Cub — a {1}{G} mythic that earthbends a land on entry AND adds an extra {G} every time you tap a creature for mana, so it’s a 2-drop ramp engine that snowballs alongside Druid of the Cowl and Raucous Audience (which taps for GG the instant you control a power-4 body). Earthbend is the throughline: Badgermole Cub, Badgermole (earthbend 2 + grants trample to every counter creature), and The Boulder, Ready to Rumble (attacks and earthbends X = your number of power-4 creatures) all turn lands into evasive +1/+1-counter bodies that double as extra mana and extra attackers. The Earth King lands a 4/4 Bear and ramps off your power-4 swings; Garruk’s Uprising is the payoff that gives the whole team trample and refills your hand every time a power-4 creature enters — which, in this shell, is constantly. Nessian Hornbeetle is the turn-2 beater that grows once a big body is online, and Gigantosaurus, Elfsworn Giant, and Apothecary Stomper provide a top-end opponents can’t block profitably. Earth Rumble and Pitiless Fists turn your oversized creatures into removal via fight; Snakeskin Veil protects a key beater through spot removal. You’re the aggressor every game — ramp, earthbend, deploy, trample over.
Upgrade path
All cards verified owned (own1+) against the MTGA pool; zero new crafts. The only rares/mythics are OWNED: The Earth King (rare, own4), Gigantosaurus (rare, own2), Ba Sing Se (rare land, own3), and the newly added Badgermole Cub (mythic, own3) — so no rare/mythic SPELL crafts and no unowned cards; lands are basics + owned Ba Sing Se. Refinement (quality, not legality — the prior list undervalued the earthbend package when card text was truncated): ADDED Badgermole Cub x3 (premier 2-mana earthbend ramp engine), Badgermole x3 (earthbend 2 + team trample anthem on counters), The Boulder, Ready to Rumble x2 (power-4 earthbend payoff), and Garruk’s Uprising x2 (the archetype-defining trample + power-4 draw enchantment that was missing). CUT singleton/filler: Mossborn Hydra x1, Eager Trufflesnout x2, Rampaging Baloths x1 (GG-heavy 6-drop redundant with Earth King ramp), Plow Through x1, Biosynthic Burst x1; trimmed Druid of the Cowl 3→2, Earth Rumble 4→3, Pitiless Fists 3→2, Snakeskin Veil 2→1. Manabase: 20 Forest + 3 Ba Sing Se (untapped while you control a basic; taps for {G} and has a thematic earthbend 2 activated ability). No owned untapped green dual worth running; a green-fixing rare land playset to smooth Gigantosaurus’s GGGGG would be the obvious upgrade if crafting is ever on the table — held back per rare discipline. Validated programmatically against mtga.db: 60 cards, all mono-green, all Standard-legal, all own≥1, no nonbasic over 4 copies.
Cards
Decklist
Paste straight into MTG Arena (or Moxfield/Archidekt):
Deck
4 Llanowar Elves
3 Badgermole Cub
2 Druid of the Cowl
2 Raucous Audience
3 Nessian Hornbeetle
2 Garruk's Uprising
2 The Boulder, Ready to Rumble
4 The Earth King
3 Badgermole
2 Elfsworn Giant
3 Earth Rumble
1 Snakeskin Veil
20 Forest
3 Ba Sing Se
2 Ouroboroid
2 Rampaging Baloths
2 Mossborn Hydra
Card images & data via Scryfall.