
At a glance
- Commander: Kelsien, the Plague
- Colors: Mardu
- Archetype: Mardu pinger-control / creature toolbox
- Power tier: mid-high
Cards
Commander
Kelsien, the Plague — , Legendary Creature — Human Assassin (3/3)
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. : Kelsien deals 1 damage to target creature you don’t control. When that creature dies this turn, you get an experience counter.
Kelsien is a repeatable removal cannon that doubles as a self-growing clock. Every turn he taps to ping a creature; if that creature dies that turn — from the ping itself, from combat, from a wipe, from another spell — you bank a permanent experience counter and Kelsien gets bigger. He’s commander_oracle_ok = true: the printed card matches the scout’s paraphrase (vigilance/haste, +1/+1 per experience, tap-to-ping-and-grow). The assignment’s “deathtouch pinger” idea is a nudge, not on the card — I lean into it with deathtouch bodies and equipment but the core engine is the ping + death trigger.
Gameplan
A Mardu attrition-control deck that grinds the board to zero and rides card advantage to inevitability. Early turns: fix mana, deploy a pinger or two, and start trading one-for-one with the densest cheap-removal suite the commons pool offers. Mid-game: land Kelsien, and now every removal spell or wipe that finishes a creature you’ve pinged hands you an experience counter. The board stays clear while Kelsien climbs from 3/3 toward a 7/7+ vigilant, hasty body that swings every turn and still blocks. Monarch and black card-draw refill your hand so you out-resource the table.
Key synergy lines
- Kelsien + any death = experience. Ping a creature, then kill it the same turn with a burn spell, an edict, combat, or a wipe. Each death = +1/+1 forever. With a sweeper out, a single ping into Pestilence/Drown can net multiple experience counters in a turn.
- Pestilence + Kelsien. Pestilence is the deck’s repeatable inevitability engine: : 1 damage to each creature and player.` Ping a creature with Kelsien, then Pestilence finishes it (and chips faces). Crypt Rats does the same as a one-shot X-sweeper that can also kill Kelsien-pinged creatures for experience.
- Deathtouch + Kelsien’s ping. Hired Poisoner, Typhoid Rats, Pharika’s Chosen trade up in combat; the death triggers feed experience when Kelsien softened them first.
- Bladed Pinions / Whispersilk Cloak. Once Kelsien is a fat experience-grown threat, give him flying+first strike or unblockable to close. Vigilance means he keeps pinging while attacking.
- Edicts beat hexproof/big single threats Kelsien’s targeted ping can’t touch — Diabolic Edict, Cruel Edict, Geth’s Verdict, Fleshbag Marauder.
Role breakdown (with counts)
- Lands — 37 (18 nonbasic fixing lands + 19 basics: 7 Plains / 6 Swamp / 6 Mountain)
- Ramp / fixing rocks — 10 (Arcane Signet, Commander’s Sphere, Manalith, Rakdos/Boros/Orzhov Signet, Mind Stone, Prophetic Prism, Chromatic Star, Wayfarer’s Bauble) — all double as color fixing
- Card advantage — 11 (Palace Sentinels, Thorn of the Black Rose, Garrulous Sycophant, Crimson Fleet Commodore, Staunch Throneguard [monarch package], Read the Bones, Sign in Blood, Night’s Whisper, Phyrexian Rager, Costly Plunder, Syphon Mind)
- Spot removal / interaction — 17 (Lightning Strike, Galvanic Blast, Flame Slash, Fire Prophecy, Twin Bolt, Abrade, Terminate, Last Gasp, Disfigure, Tragic Slip, Murder, Bake into a Pie, Snuff Out + edicts: Diabolic Edict, Cruel Edict, Geth’s Verdict, Fleshbag Marauder)
- Mass / pseudo-wipes — 5 (Pestilence, Crypt Rats, Drown in Sorrow, Eyeblight Massacre, Electrickery)
- Pingers / payoffs / recursion / finishers — rest (Forge Devil, Frostling, Mogg Fanatic, Footlight Fiend, Goblin Javelineer, Rakdos Ickspitter [pingers]; Gravedigger, Unearth, Doomed Dissenter, Festering Mummy, Crow of Dark Tidings [recursion/value]; Marauding Blight-Priest, Gray Merchant of Asphodel, Vampiric Link [drain]; Bladed Pinions, Whispersilk Cloak [evasion]; Hired Poisoner, Typhoid Rats, Pharika’s Chosen [deathtouch])
Manabase / fixing note
No common land taps for R/W/B on demand, so fixing leans on Command Tower + Path of Ancestry (any commander color), all three guildgates and a stack of pair taplands, three any-color utility lands (Crumbling Vestige, Crystal Grotto, Painted Bluffs), and 10 mana rocks (six of them any-color or pair-fixing). ~17-18 dedicated fixing sources beyond basics make the three colors reliably castable.
Pilot notes
- Lead on fixing; this is a tapland-heavy base, so sequence your tapped duals on turns you aren’t casting.
- Hold Kelsien until you can immediately use his tap — and try to have a way to finish whatever you ping so you bank experience, not just damage.
- Don’t overextend into your own wipes; Kelsien survives Drown/Eyeblight at 3 toughness +experience, but your small pingers don’t. Use directional wipes (Electrickery hits only creatures you don’t control; Eyeblight spares nothing — sequence accordingly).
- Monarch is your engine — grab it early with Palace Sentinels/Thorn and defend the crown with pingers and Kelsien.
- Gray Merchant + Marauding Blight-Priest + Vampiric Link give a drain backup if the board stalls.
Weaknesses
- Tapland-heavy mana can stumble on explosive starts; mulligan no-fixing hands aggressively.
- Light on hard card-draw bursts beyond the black “draw 2, lose 2” trio — if monarch gets contested you can run low.
- No counterspells (not available at common in these colors) — you’re reactive on the board, not the stack, so fast combo can outrun you.
- Single-target ping is only 1 damage; large hexproof/indestructible threats need the edict subpackage, which is finite.
Decklist
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Show the full list (99 + commander)
Commander 1 Kelsien, the Plague Deck 1 Command Tower 1 Path of Ancestry 1 Boros Guildgate 1 Orzhov Guildgate 1 Rakdos Guildgate 1 Wind-Scarred Crag 1 Scoured Barrens 1 Bloodfell Caves 1 Cinder Barrens 1 Forsaken Sanctuary 1 Stone Quarry 1 Crumbling Vestige 1 Crystal Grotto 1 Painted Bluffs 1 Tramway Station 1 Jagged Barrens 1 Forlorn Flats 1 Abraded Bluffs 7 Plains 6 Swamp 6 Mountain 1 Arcane Signet 1 Commander's Sphere 1 Manalith 1 Rakdos Signet 1 Boros Signet 1 Orzhov Signet 1 Mind Stone 1 Prophetic Prism 1 Chromatic Star 1 Wayfarer's Bauble 1 Palace Sentinels 1 Thorn of the Black Rose 1 Garrulous Sycophant 1 Crimson Fleet Commodore 1 Staunch Throneguard 1 Read the Bones 1 Sign in Blood 1 Night's Whisper 1 Phyrexian Rager 1 Costly Plunder 1 Syphon Mind 1 Forge Devil 1 Frostling 1 Mogg Fanatic 1 Footlight Fiend 1 Goblin Javelineer 1 Rakdos Ickspitter 1 Lightning Strike 1 Galvanic Blast 1 Flame Slash 1 Fire Prophecy 1 Twin Bolt 1 Abrade 1 Terminate 1 Last Gasp 1 Disfigure 1 Tragic Slip 1 Murder 1 Bake into a Pie 1 Snuff Out 1 Diabolic Edict 1 Cruel Edict 1 Geth's Verdict 1 Fleshbag Marauder 1 Pestilence 1 Crypt Rats 1 Drown in Sorrow 1 Eyeblight Massacre 1 Electrickery 1 Gravedigger 1 Unearth 1 Doomed Dissenter 1 Festering Mummy 1 Crow of Dark Tidings 1 Marauding Blight-Priest 1 Gray Merchant of Asphodel 1 Vampiric Link 1 Bladed Pinions 1 Whispersilk Cloak 1 Hired Poisoner 1 Typhoid Rats 1 Pharika's Chosen