
At a glance
- Commander: Ghave, Guru of Spores
- Colors: Abzan
- Archetype: Abzan tokens/aristocrats counters
- Power tier: mid-high
Cards
Gameplan
Grindy Abzan midrange/aristocrats. Flood the board with Saprolings and death-token creatures, then convert the board into incremental life-drain through repeatable death triggers while Ghave keeps the bodies coming. Ghave himself enters as a 0/0 with five counters — he can immediately start sacrificing/recurring. We don’t durdle into a wrath; we win by inevitability: a board that constantly dies and re-makes itself, draining the table every loop.
Key synergy lines
- Persist + Ghave = repeatable death engine. Sac a persist creature (Putrid Goblin, Safehold Elite, Rendclaw Trow) to a free outlet → it returns with a -1/-1 counter. Use Ghave’s , Sacrifice a creature: put a +1/+1 counter` (on the persist creature) to cancel the -1/-1, resetting persist. Each cycle = a death trigger. With Falkenrath Noble out, every one of those deaths drains a player for 1 and gains you 1 — a slow-but-real mana-into-life-loss loop.
- Cauldron Familiar + Food. Familiar drains 1 on each ETB; sacrifice it to any outlet, then return it by sacrificing a Food (Filigree-style Food sources, Witch’s Cauldron-adjacent, Mintstrosity-type). Even without a perpetual Food chain, it’s repeatable drain fodder for Ghave and Falkenrath Noble.
- Counter-dump dorks. Servant of the Scale, Iron Apprentice, Star Pupil enter with counters and move them to another creature when they die — sacrifice them to Ghave/a free outlet and bank the counters onto a threat (or onto Ghave to make more Saprolings).
- Mortician Beetle / Rot Shambler / Voracious Vermin balloon every time a creature is sacrificed or dies — free sac outlets turn the whole board into their growth.
- Free outlets: Carrion Feeder, Viscera Seer, Bloodthrone Vampire let you sacrifice at no mana, so Ghave’s per-token cost is the only tax and the death triggers are free.
- Saproling/token engines: Saproling Migration, Selesnya Evangel, Undercellar Myconid (token on ETB and death + mana), the Thallids, plus all the “dies → make a token” one-drops give Ghave endless counter-removal targets and sac fodder.
Role breakdown (with counts)
- Lands: 36 — three Thriving lands, three guildgates, four taplands, Command Tower / Path of Ancestry, two fetch-to-basic + Ash Barrens, and 18 basics (7 Forest / 6 Swamp / 5 Plains).
- Ramp / fixing: 11 — Sol Ring, Arcane Signet, Commander’s Sphere, Manalith, Mind Stone, Rampant Growth, Cultivate, Kodama’s Reach, Sakura-Tribe Elder, Wood Elves, Yavimaya Elder. (Most double as color fixing; the green ramp also feeds the sac engine.)
- Card advantage: 10 — Sign in Blood, Read the Bones, Night’s Whisper, Village Rites, Costly Plunder, Deadly Dispute, Witch’s Cauldron, Elvish Visionary, Llanowar Visionary, Feral Prowler. (Phyrexian Vivisector adds repeatable death-scry on top.)
- Spot removal / interaction: 8 — Fleshbag Marauder, Slum Reaper, Murder, Cast Down, Eyeblight’s Ending, Tragic Slip, Bone Splinters, Final Payment. (The two edict bodies double as sac payoffs.)
- Mass / pseudo-wipe: 3 — Drown in Sorrow, Festercreep, Pestilence. Pestilence doubles as a repeatable drain wincon; all three kill our own small creatures, which is fuel for Falkenrath Noble drains.
- Engine / payoffs (rest): sac outlets, persist creatures, counter-dump dorks, aristocrat drains, Saproling/token makers.
Manabase / fixing note
~18 fixing sources (3 Thriving “any-but-X” lands, 3 guildgates, Command Tower, Path of Ancestry, Subterranean Cavern, the any-color rocks Sol Ring-adjacent Manalith/Commander’s Sphere/Arcane Signet, plus Cultivate/Kodama/Sakura/Wood Elves/Yavimaya fetching basics) make all three colors castable; black is the deepest color so Swamp is weighted highest.
Pilot notes
- Cast Ghave on curve; he’s resilient because counters re-spread. Don’t over-extend into a known board wipe — the deck rebuilds from one-drops and token spells fast.
- Sequence free outlets before Ghave activations so growth creatures (Mortician Beetle, Rot Shambler) catch every death.
- Falkenrath Noble is the engine piece — protect it; it converts every Ghave loop and every wipe into table-wide damage.
- Pestilence is your closer in a grind: with a wide-enough board and life buffer, ping the table down while your token-makers and persist creatures shrug it off.
Weaknesses
- No true free/infinite combo at common — wins are incremental, so very fast combo decks can race you.
- Graveyard hate slows the persist/recursion grind.
- Heavy reliance on small bodies means a well-timed exile-based wipe (rare at this table’s power) hurts more than a destroy-based one. Falkenrath Noble dying mid-loop stalls the drain.
Decklist
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Show the full list (99 + commander)
Commander 1 Ghave, Guru of Spores Deck 1 Sol Ring 1 Arcane Signet 1 Commander's Sphere 1 Manalith 1 Mind Stone 1 Rampant Growth 1 Cultivate 1 Kodama's Reach 1 Sakura-Tribe Elder 1 Wood Elves 1 Yavimaya Elder 1 Carrion Feeder 1 Viscera Seer 1 Bloodthrone Vampire 1 Mortician Beetle 1 Lampad of Death's Vigil 1 Falkenrath Noble 1 Cauldron Familiar 1 Death Cultist 1 Phyrexian Vivisector 1 Rot Shambler 1 Voracious Vermin 1 Servant of the Scale 1 Iron Apprentice 1 Star Pupil 1 Young Wolf 1 Butcher Ghoul 1 Putrid Goblin 1 Safehold Elite 1 Rendclaw Trow 1 Doomed Traveler 1 Hunted Witness 1 Tukatongue Thallid 1 Deathbloom Thallid 1 Infestation Sage 1 Carrier Thrall 1 Blisterpod 1 Nest Invader 1 Undercellar Myconid 1 Thallid Germinator 1 Selesnya Evangel 1 Saproling Migration 1 Elvish Visionary 1 Llanowar Visionary 1 Feral Prowler 1 Sign in Blood 1 Read the Bones 1 Night's Whisper 1 Village Rites 1 Costly Plunder 1 Deadly Dispute 1 Witch's Cauldron 1 Fleshbag Marauder 1 Slum Reaper 1 Murder 1 Cast Down 1 Eyeblight's Ending 1 Tragic Slip 1 Bone Splinters 1 Final Payment 1 Drown in Sorrow 1 Festercreep 1 Pestilence 1 Command Tower 1 Path of Ancestry 1 Jungle Hollow 1 Scoured Barrens 1 Blossoming Sands 1 Golgari Guildgate 1 Orzhov Guildgate 1 Selesnya Guildgate 1 Foul Orchard 1 Forsaken Sanctuary 1 Tranquil Expanse 1 Subterranean Cavern 1 Thriving Grove 1 Thriving Heath 1 Thriving Moor 1 Evolving Wilds 1 Terramorphic Expanse 1 Ash Barrens 7 Forest 6 Swamp 5 Plains