
At a glance
- Commander: Marchesa, the Black Rose
- Colors: Grixis
- Archetype: Grixis aristocrats / dethrone sacrifice
- Power tier: mid
Cards
Commander
Marchesa, the Black Rose — , 3/3 Legendary Human Wizard.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
(Confirmed against printed oracle text — commander_oracle_ok = true. The scout’s paraphrase matches the real card.)
Two halves: (1) all my creatures gain dethrone, so attacking the life-leader puts +1/+1 counters on my team; (2) any of my creatures that has a counter when it dies comes back at the next end step. The whole deck is a machine for getting a counter onto a creature, then killing that creature for value over and over.
Gameplan
Seed a counter, sacrifice the body for a death trigger / draw, get it back at end step, repeat. Each loop drains the table or refills my hand, and a board wipe just hands me back everything with a counter on it — Marchesa rebuilds for free where the rest of the table doesn’t.
Key synergy lines
- Free counter + free sac: Carrion Feeder, Viscera Seer, Mortician Beetle, Blood Aspirant, Body Dropper all put counters on themselves or trigger off sacrifice. A counter-bearing creature dying to one of these returns under Marchesa — the loop never costs cards.
- Counter-seeding for recursion: Feign Death / Undying Malice / Undying Evil each grant “dies → return with a +1/+1 counter,” which both saves a creature and makes it permanently Marchesa-eligible afterward. Essence Infusion, Iron Apprentice, Sparring Construct, Festercreep, Spinal Centipede, Lawless Broker, Goblin Assault Team and the Backup creatures put counters on the team proactively.
- Death-drain payoffs: Tattered Mummy, Blistergrub, Etched Familiar, Infectious Host, Spirit of Malevolence drain on death; Falkenrath Noble drains on every death. With a counter on the dying body, you re-loop it and drain again. Marauding Blight-Priest turns every Etched Familiar / lifegain trigger into extra opponent loss.
- Sac-for-cards: Deadly Dispute, Costly Plunder, Village Rites eat a creature you’re going to get back anyway for two cards apiece.
- Asymmetric wraths: Drown in Sorrow and Crypt Rats sweep small boards — but my counter-bearing creatures return at end step, so I rebuild while opponents don’t.
Roles (actual counts)
- Lands — 37 (18 nonbasic fixers + 19 basics)
- Ramp / mana rocks — 9 (Arcane Signet, Commander’s Sphere, Manalith, Dimir/Rakdos/Izzet Signets, Mind Stone, Prophetic Prism, Chromatic Star — all fix colors)
- Card advantage — 10 (Sign in Blood, Night’s Whisper, Read the Bones, Deadly Dispute, Costly Plunder, Village Rites, Syphon Mind, Faithless Looting, Phyrexian Rager, Audacious Thief)
- Spot removal / interaction — 8 (Doom Blade, Cast Down, Go for the Throat, Terminate, Feed the Swarm, Diabolic Edict, Geth’s Verdict, Lightning Bolt)
- Mass / pseudo-wipe — 2 (Drown in Sorrow, Crypt Rats — repeatable Pestilence-on-a-stick that doubles as a finisher)
- Engine: sac outlets, counter-seeders, death-drains, recursion bodies, protection — the remaining ~33.
Manabase / fixing note
37 lands: Command Tower / Path of Ancestry / Cryptic Spires / Crystal Grotto / Crumbling Vestige / Rupture Spire give all-color access; six guild duals (the three Guildgates + Bloodfell Caves, Cinder Barrens, Dismal Backwater, Submerged Boneyard, Contaminated Aquifer, Geothermal Bog, Highland Lake) cover every pair; Captivating Cave & Cave of Temptation also bank +1/+1 counters. Plus 9 fixing rocks (3 signets + 6 any-color/utility) = ~24 fixing sources for the three colors. No common triland exists in this identity, so the base leans on duals + rocks.
Pilot notes
- Lead on a cheap counter-seeder or a self-counter sac outlet (Carrion Feeder, Mortician Beetle) so Marchesa’s death-return is online the turn she lands.
- Always swing at the life-leader for the free dethrone counters — that’s your no-cost way to make a creature recursion-eligible.
- Hold Feign Death / Undying Malice as both removal insurance and a way to convert a key body into a permanent loop piece.
- Crypt Rats is your inevitability button: pump black mana into to sweep tokens/x-1s repeatedly; your counter-bearers come back, theirs don’t.
- Don’t over-commit into open mana if you suspect an exile-based answer to Marchesa — exile (not destroy) shuts the loop off.
Weaknesses
- Graveyard/exile hate & commander removal: exiling dying creatures (or Marchesa herself) stops the return trigger cold.
- Counter removal / -1/-1 effects can strip recursion eligibility.
- Lower raw power than a true combo deck — it grinds, so very fast aggro or a turbo combo table can race the attrition plan.
- Only two true sweepers; against go-wide green/white you lean hard on Crypt Rats and Drown in Sorrow plus edicts.
Decklist
⬇ Download as .txt — paste into Moxfield, Archidekt, or MTG Arena.
Show the full list (99 + commander)
Commander 1 Marchesa, the Black Rose Deck 1 Command Tower 1 Path of Ancestry 1 Cryptic Spires 1 Crystal Grotto 1 Crumbling Vestige 1 Rupture Spire 1 Captivating Cave 1 Cave of Temptation 1 Bloodfell Caves 1 Cinder Barrens 1 Dismal Backwater 1 Submerged Boneyard 1 Contaminated Aquifer 1 Geothermal Bog 1 Dimir Guildgate 1 Rakdos Guildgate 1 Izzet Guildgate 1 Highland Lake 10 Swamp 4 Island 5 Mountain 1 Arcane Signet 1 Commander's Sphere 1 Manalith 1 Dimir Signet 1 Rakdos Signet 1 Izzet Signet 1 Mind Stone 1 Prophetic Prism 1 Chromatic Star 1 Carrion Feeder 1 Viscera Seer 1 Dark-Dweller Oracle 1 Fireblade Artist 1 Body Dropper 1 Mortician Beetle 1 Blood Aspirant 1 Bogardan Dragonheart 1 Tattered Mummy 1 Blistergrub 1 Etched Familiar 1 Infectious Host 1 Spirit of Malevolence 1 Falkenrath Noble 1 Voracious Vermin 1 Marauding Blight-Priest 1 Vampire Opportunist 1 Cauldron Familiar 1 Persistent Specimen 1 Doomed Dissenter 1 Sparring Construct 1 Iron Apprentice 1 Festercreep 1 Spinal Centipede 1 Lawless Broker 1 Goblin Assault Team 1 Hangar Scrounger 1 Phyrexian Rager 1 Audacious Thief 1 Gravedigger 1 Dregscape Zombie 1 Crypt Rats 1 Sign in Blood 1 Night's Whisper 1 Read the Bones 1 Deadly Dispute 1 Costly Plunder 1 Village Rites 1 Syphon Mind 1 Faithless Looting 1 Feign Death 1 Undying Malice 1 Undying Evil 1 Essence Infusion 1 Doom Blade 1 Cast Down 1 Go for the Throat 1 Terminate 1 Feed the Swarm 1 Diabolic Edict 1 Geth's Verdict 1 Lightning Bolt 1 Drown in Sorrow