
At a glance
- Commander: Korvold, Fae-Cursed King
- Colors: Jund
- Archetype: Jund sacrifice value engine (treasure aristocrats)
- Power tier: high
Cards
Commander
Korvold, Fae-Cursed King — Legendary Creature — Dragon Noble (4/4)
Flying. Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
The printed text matches the assignment exactly (commander_oracle_ok=true). The key nuance the paraphrase glossed: the draw/counter trigger fires on any permanent sacrifice you make, not just creatures — so Treasures, Food, Eldrazi Scions, Clue/artifact tokens, and even spent fetchlands all feed Korvold. He’s a 4/4 flyer that grows and refuels every time you crack a Treasure or feed a sac outlet.
Gameplan
Cast cheap fodder and Treasure/token generators, then convert those permanents into cards and counters by sacrificing them — either to Korvold’s own attack trigger, to a free outlet (Viscera Seer, Carrion Feeder, Ashnod’s Altar), or to a sac-for-value spell (Village Rites, Costly Plunder, Deadly Dispute). Every sac with Korvold out is a free card. You out-card every opponent in the pod while Korvold snowballs into a lethal evasive threat, with aristocrat drain (Mirkwood Bats, Falkenrath Noble, Reckless Fireweaver, Nadier’s Nightblade) as the reach that closes games Korvold alone can’t.
Key synergy lines
- Korvold attack → sac a Treasure/token: +1/+1 counter and a card every combat, for free. With a second sac outlet up you can dump your whole board pre-combat damage step into cards.
- Treasure-as-fuel: Greedy Freebooter, Impulsive Pilferer, Reckless Lackey, Plundering Pirate, Brazen Freebooter, Patron of the Arts, Big Score all make Treasures. Each Treasure is ramp/fixing now and a Korvold draw later.
- Token fodder that replaces itself: Eyeless Watcher / Kozilek’s Predator / Symbiotic Elf make multiple bodies; Doomed Dissenter, Tukatongue Thallid, Voracious Vermin leave a body behind when sacrificed.
- Free outlets + drain = inevitability: Ashnod’s Altar / Viscera Seer + Mirkwood Bats (each token sacced drains everyone) + a recurring token source approaches a soft drain loop; Falkenrath Noble drains on every death.
- Chromatic Star/Sphere, Mind Stone, Commander’s Sphere, Sakura-Tribe Elder, Wayfarer’s Bauble double as fixing AND sac fodder — they cantrip when they die/are cracked, which Korvold turns into an extra card.
Role breakdown (with counts)
- Lands: 37 — three-color manabase leaning on Command Tower, Path of Ancestry, two Jund tri-lands (Geothermal Crevice, Twisted Landscape), all three guildgates, six BR/BG/GR duals, four fetch/Panorama lands, plus 5 Swamp / 3 Mountain / 3 Forest.
- Ramp/fixing rocks & spells: 11 — Rakdos/Golgari/Gruul Signets, Prophetic Prism, Commander’s Sphere, Mind Stone, Chromatic Star, Chromatic Sphere, Wayfarer’s Bauble, Rampant Growth, Cultivate, Kodama’s Reach, Sakura-Tribe Elder, Harrow. (Many double as fixing.)
- Card advantage: 10 — Korvold himself, Greedy Freebooter/Treasure cantrips aside: Village Rites, Costly Plunder, Corrupted Conviction, Deadly Dispute, Altar’s Reap, Read the Bones, Night’s Whisper, Sign in Blood, Big Score, Dark-Dweller Oracle.
- Spot removal/interaction: 8 — Terminate, Abrade, Lightning Bolt, Murder, Bone Splinters, Bake into a Pie, Deadly Derision, plus Carrion Feeder/sac outlets enabling Bone Splinters.
- Mass/pseudo-wipe: 2 — Evincar’s Justice (buyback, repeatable 2-to-everything), Cosmotronic Wave (sweep small boards + no-block alpha enabler). Korvold flies over both, and most of our fodder is expendable.
- Sac outlets/fodder/payoffs: rest — Treasure makers, token generators, free outlets (Viscera Seer, Carrion Feeder, Ashnod’s Altar), grow-payoffs (Mortician Beetle, Blood Aspirant, Gixian Infiltrator), drain payoffs (Reckless Fireweaver, Mirkwood Bats, Falkenrath Noble, Nadier’s Nightblade).
Manabase / fixing note
~20 fixing sources (Command Tower, Path of Ancestry, 2 tri-lands, 3 guildgates, 6 duals, 4 fetch-lands + the rocks/ramp), so all three colors come online reliably; Treasures and the signets cover double-pip turns.
Pilot notes
- Don’t over-commit into a wrath — Korvold + a couple of fodder pieces is enough; rebuild off Treasures.
- Sequence sacrifices to maximize Korvold draws: always sac after Korvold is on the battlefield when you can.
- Bone Splinters / Costly Plunder want a dying token, not a real creature — sac a Treasure, Scion, or Saproling.
- Hold a free outlet (Viscera Seer/Carrion Feeder) up so an opponent’s removal on Korvold still nets you the dying-permanent value, and so you can dodge edicts.
- Evincar’s Justice with buyback is your grind-out plan vs. go-wide; cast it pre-combat so Korvold’s flying still connects.
Weaknesses
- Graveyard hate doesn’t hurt much, but artifact/Treasure hate (a sweeper for artifacts) slows the engine.
- Heavy spot removal on Korvold forces you to lean on the drain payoffs for the kill — keep one in hand.
- Only two true sweepers; a resilient wide aggro board can race if Korvold is answered repeatedly.
Decklist
⬇ Download as .txt — paste into Moxfield, Archidekt, or MTG Arena.
Show the full list (99 + commander)
Commander 1 Korvold, Fae-Cursed King Deck 1 Command Tower 1 Path of Ancestry 1 Geothermal Crevice 1 Twisted Landscape 1 Rakdos Guildgate 1 Golgari Guildgate 1 Gruul Guildgate 1 Cinder Barrens 1 Foul Orchard 1 Timber Gorge 1 Jungle Hollow 1 Rugged Highlands 1 Bloodfell Caves 1 Gohn, Town of Ruin 1 Gongaga, Reactor Town 1 Tramway Station 1 Subterranean Cavern 1 Savage Mansion 1 Jund Panorama 1 Evolving Wilds 1 Terramorphic Expanse 1 Ash Barrens 1 Crystal Grotto 1 Shimmering Grotto 1 Mortuary Mire 1 Bojuka Bog 1 Swamp 1 Swamp 1 Swamp 1 Swamp 1 Swamp 1 Mountain 1 Mountain 1 Mountain 1 Forest 1 Forest 1 Forest 1 Rakdos Signet 1 Golgari Signet 1 Gruul Signet 1 Prophetic Prism 1 Commander's Sphere 1 Mind Stone 1 Chromatic Star 1 Chromatic Sphere 1 Wayfarer's Bauble 1 Rampant Growth 1 Cultivate 1 Kodama's Reach 1 Sakura-Tribe Elder 1 Harrow 1 Greedy Freebooter 1 Impulsive Pilferer 1 Shambling Ghast 1 Dire Fleet Hoarder 1 Common Crook 1 Undercity Dire Rat 1 Doomed Dissenter 1 Tukatongue Thallid 1 Symbiotic Elf 1 Eyeless Watcher 1 Kozilek's Predator 1 Voracious Vermin 1 Jewel Thief 1 Plundering Pirate 1 Brazen Freebooter 1 Patron of the Arts 1 Jewel-Eyed Cobra 1 Reckless Lackey 1 Hoard Robber 1 Village Rites 1 Costly Plunder 1 Corrupted Conviction 1 Deadly Dispute 1 Altar's Reap 1 Viscera Seer 1 Carrion Feeder 1 Dark-Dweller Oracle 1 Ashnod's Altar 1 Reckless Fireweaver 1 Mortician Beetle 1 Blood Aspirant 1 Gixian Infiltrator 1 Mirkwood Bats 1 Falkenrath Noble 1 Nadier's Nightblade 1 Read the Bones 1 Night's Whisper 1 Sign in Blood 1 Big Score 1 Terminate 1 Abrade 1 Lightning Bolt 1 Murder 1 Bone Splinters 1 Bake into a Pie 1 Deadly Derision 1 Evincar's Justice 1 Cosmotronic Wave