
At a glance
- Commander: Urabrask // The Great Work
- Colors: Mono-Red
- Archetype: Mono-red spellslinger burn-pinger control
- Power tier: mid-high
Cards
The Commander’s REAL Abilities (verified via CLI)
Urabrask — Legendary Creature — Phyrexian Praetor First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add . : Exile Urabrask, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery and only if you’ve cast three or more instant and/or sorcery spells this turn.
// The Great Work — Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — This Saga deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
The scout paraphrase matched the printed text. commander_oracle_ok = true.
Two engine facts that define the build:
- Every instant/sorcery cast pings a target opponent for 1 AND refunds . Because the mana comes back, every 1-mana cantrip/burn spell is effectively free once Urabrask is out, and each one is a guaranteed point of reach.
- The flip is a payoff for going wide on spells in a turn (3+ instants/sorceries). The Saga side is a one-sided board wipe + 3 Treasures + a graveyard-recast turn, then flips back to a fresh Urabrask. That makes the front side resilient to removal (just flip in response is not possible mid-cast, but the Treasures + recursion fuel the next Urabrask) and gives the deck its inevitability: a repeatable wrath-on-a-stick that also rebuilds your mana.
Gameplan
This is a draw-go-but-not-passive control deck that wins by inevitability and incremental drain, not by durdling. The core loop:
- Resolve cheap card advantage (impulse draws, rummage) to keep a full grip of one-mana spells.
- Land Urabrask. Now every cantrip and burn spell pings an opponent and pays for itself.
- Stack magecraft-style payoffs — Guttersnipe, Thermo-Alchemist, Firebrand Archer, Kessig Flamebreather, Erebor Flamesmith, Spellgorger Weird, Crackling Cyclops — so that one spell triggers damage to every opponent, not just the one Urabrask hits.
- Use cheap burn as removal early (one-for-one their threats) and as reach late (to the face).
- When you’ve chained 3+ spells, flip to The Great Work for a one-sided sweep + Treasures + a graveyard-recast turn, then get Urabrask back.
Why it’s control: the burn suite doubles as the interaction package. You hold up Lightning Bolt / Burst Lightning / Incinerate to kill the scariest creature each turn, lean on pingers to clean up X/1s and mana dorks, and grind opponents out from 40 with a death-by-a-thousand-cuts clock that they can’t profitably race once Urabrask + a couple of pingers/payoffs are online.
Win Conditions (EXPLICIT)
- Primary: Cumulative non-combat drain. Urabrask + 2-3 magecraft payoffs turns every spell into 3-6 damage across the table. With pingers (Goblin Fireslinger, Chandra’s Magmutt, Fireslinger, Thermo-Alchemist, Spear Spewer) tapping each turn for repeatable reach, opponents bleed out even through a stalled board. This is the inevitability engine.
- Secondary: Direct burn-to-face finisher. Disintegrate / Kaervek’s Torch (X spells), Skewer the Critics, Chain Lightning, Lightning Bolt — Urabrask’s mana refund makes these cheaper to deploy in a burst once you’ve set up.
- Reset valve: The Great Work side I deals 3 to an opponent + wipes their board; great against a single problematic player, and the recast-from-graveyard turn lets you re-fling your best burn for a lethal swing.
Role Breakdown (counts)
| Role | Count | Notes |
|---|---|---|
| Lands | 36 | 30 Mountain + 6 utility (cyclers, sac-for-card, Discover) |
| Ramp | 10 | Fire Diamond, Iron Myr, Carnelian Orb, Goldhound, Pyretic Ritual, Desperate Ritual, Seize the Spoils, Big Score, Unexpected Windfall, + The Autonomous Furnace-style value lands feed the curve; rituals also help hit 3 spells/turn to flip |
| Card advantage | 9 | Reckless Impulse, Wrenn’s Resolve, Galvanic Relay, Seize Opportunity, Burning Curiosity, Thrill of Possibility, Demand Answers, Electric Revelation, Faithless Looting |
| Spot removal / interaction | 17 | Lightning Bolt, Chain Lightning, Burst Lightning, Shock, Galvanic Blast, Lightning Strike, Incinerate, Lightning Axe, Magma Spray, Fiery Impulse, Frost Bite, Unholy Heat, Torch the Tower, Abrade, Jaya’s Greeting, Skewer the Critics, Magmatic Sinkhole (+ Disintegrate/Kaervek’s Torch flex as removal-or-reach) |
| Mass / pseudo-wipe | 3 | Electrickery, Sulfurous Blast, + The Great Work side I (one-sided 3-to-a-player-and-their-board) |
| Magecraft / pinger payoffs | 13 | Guttersnipe, Thermo-Alchemist, Firebrand Archer, Kessig Flamebreather, Erebor Flamesmith, Spellgorger Weird, Crackling Cyclops, Festival Crasher, Kiln Fiend, Expressive Firedancer, Burning Prophet, Monastery Swiftspear, Witty Roastmaster |
| Repeatable pingers (inevitability) | 5 | Goblin Fireslinger, Chandra’s Magmutt, Spear Spewer, Fireslinger, Blisterspit Gremlin |
| Recursion / reach | misc | Firebolt, Lava Dart (flashback), Faithless Looting (flashback), Pillar of Flame, Pyrite Spellbomb, Galvanic Bombardment, Curse of the Pierced Heart |
Curve skews heavily toward MV 1-2; the vast majority of spells are or , which is exactly what Urabrask’s mana-refund engine wants.
Pilot Notes
- Sequence spells to maximize Urabrask triggers per turn. Once Urabrask is out, lead with the spell that refunds the most value, then chain — each cast adds back, so a hand of 1-drops can snowball into 4-5 casts and a flip.
- The flip is a tool, not an emergency button. Only flip when (a) you have 3 casts banked and (b) you either want the one-sided wipe on a specific player or want the graveyard-recast turn for lethal. Remember it returns as a fresh Urabrask afterward — flipping is mana-positive (3 Treasures).
- Pingers are your floor. Even with no payoffs, Goblin Fireslinger + Chandra’s Magmutt + Fireslinger tap every turn for free reach. Deploy them early; they also pick off mana dorks and X/1 utility creatures.
- Hold burn as interaction in the early game, pivot it to the face once the board is stabilized and payoffs are online. Galvanic Blast / Frost Bite hit harder than their cost suggests in the right shell.
- Rituals (Pyretic, Desperate) and Treasures are dual-purpose: they ramp AND help you hit the 3-spell flip threshold.
Weaknesses
- Single target on Urabrask’s ping. Urabrask only hits one opponent per cast; the magecraft payoffs (Guttersnipe et al.) are what make it table-wide. If those get removed, the clock slows to a one-player drain.
- Mono-red card disadvantage. The 9 impulse/draw pieces mitigate it, but a slow opening hand can run out of gas. Mulligan toward early card advantage + a payoff.
- Limited non-burn answers. No counterspells, no real enchantment/PW removal at common. Resolved problematic enchantments or large hexproof/indestructible threats are awkward — you rely on racing and the one-sided Saga wipe.
- Board wipes hurt the creature-payoff plan. Losing your Guttersnipe-stack to a wrath sets the inevitability clock back; the deck rebuilds via instants/sorceries and pingers but tempo-loses.
- Flip is gated. Needing 3 spells in a turn means The Great Work isn’t reliably online before you’ve developed mana/cantrips.
Full Decklist (100)
Commander (1) Urabrask // The Great Work
Lands (36) 30 Mountain, Forgotten Cave, Desert of the Fervent, Smoldering Crater, The Autonomous Furnace, Hidden Volcano, Teetering Peaks
Ramp (10) Fire Diamond, Iron Myr, Carnelian Orb of Dragonkind, Goldhound, Pyretic Ritual, Desperate Ritual, Seize the Spoils, Big Score, Unexpected Windfall, + Treasure/ritual support
Magecraft & pinger payoffs (18) Guttersnipe, Thermo-Alchemist, Firebrand Archer, Kessig Flamebreather, Erebor Flamesmith, Spellgorger Weird, Crackling Cyclops, Festival Crasher, Kiln Fiend, Expressive Firedancer, Burning Prophet, Monastery Swiftspear, Witty Roastmaster, Goblin Fireslinger, Chandra’s Magmutt, Spear Spewer, Fireslinger, Blisterspit Gremlin
Card advantage (9) Reckless Impulse, Wrenn’s Resolve, Galvanic Relay, Seize Opportunity, Burning Curiosity, Thrill of Possibility, Demand Answers, Electric Revelation, Faithless Looting
Burn / removal / sweeps / reach (26) Lightning Bolt, Chain Lightning, Burst Lightning, Shock, Galvanic Blast, Lightning Strike, Incinerate, Lightning Axe, Magma Spray, Fiery Impulse, Frost Bite, Unholy Heat, Torch the Tower, Abrade, Jaya’s Greeting, Skewer the Critics, Firebolt, Lava Dart, Pillar of Flame, Pyrite Spellbomb, Galvanic Bombardment, Magmatic Sinkhole, Disintegrate, Kaervek’s Torch, Electrickery, Sulfurous Blast, Curse of the Pierced Heart
Decklist
⬇ Download as .txt — paste into Moxfield, Archidekt, or MTG Arena.
Show the full list (99 + commander)
Commander 1 Urabrask // The Great Work Deck 30 Mountain 1 Forgotten Cave 1 Desert of the Fervent 1 Smoldering Crater 1 The Autonomous Furnace 1 Hidden Volcano 1 Teetering Peaks 1 Fire Diamond 1 Iron Myr 1 Carnelian Orb of Dragonkind 1 Goldhound 1 Pyretic Ritual 1 Desperate Ritual 1 Seize the Spoils 1 Big Score 1 Unexpected Windfall 1 Guttersnipe 1 Thermo-Alchemist 1 Firebrand Archer 1 Kessig Flamebreather 1 Erebor Flamesmith 1 Spellgorger Weird 1 Crackling Cyclops 1 Festival Crasher 1 Kiln Fiend 1 Expressive Firedancer 1 Burning Prophet 1 Goblin Fireslinger 1 Chandra's Magmutt 1 Spear Spewer 1 Fireslinger 1 Blisterspit Gremlin 1 Monastery Swiftspear 1 Witty Roastmaster 1 Reckless Impulse 1 Wrenn's Resolve 1 Galvanic Relay 1 Seize Opportunity 1 Burning Curiosity 1 Thrill of Possibility 1 Demand Answers 1 Electric Revelation 1 Faithless Looting 1 Lightning Bolt 1 Chain Lightning 1 Burst Lightning 1 Shock 1 Galvanic Blast 1 Lightning Strike 1 Incinerate 1 Lightning Axe 1 Magma Spray 1 Fiery Impulse 1 Frost Bite 1 Unholy Heat 1 Torch the Tower 1 Abrade 1 Jaya's Greeting 1 Skewer the Critics 1 Firebolt 1 Lava Dart 1 Pillar of Flame 1 Pyrite Spellbomb 1 Galvanic Bombardment 1 Magmatic Sinkhole 1 Disintegrate 1 Kaervek's Torch 1 Electrickery 1 Sulfurous Blast 1 Curse of the Pierced Heart