
At a glance
- Commander: Trelasarra, Moon Dancer
- Colors: Selesnya
- Archetype: Selesnya lifegain value
- Power tier: mid
Cards
Commander
Trelasarra, Moon Dancer — Legendary Creature — Elf Cleric (2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1.
The printed text matches the scout’s paraphrase. The critical nuance: the trigger fires once per life-gain event, not per point of life. So the engine cares about the number of times you gain life, not the amount. Gaining 1 life eight times grows Trelasarra by eight counters and scries 8; gaining 8 life once gives one counter and one scry. The whole deck is built to maximize the count of discrete life-gain events.
Gameplan
A two-axis Selesnya value deck:
- Snowball the commander. Land a Soul Warden–style “whenever a creature enters, you gain 1 life” body, then flood the board with cheap creatures and tokens. Each entering creature is a separate life-gain event, so Trelasarra grows a counter and scries every single time. With two or three of these gainers online plus a token-maker, a single turn can put 4-6 counters on her and scry that many cards, digging straight to your best draws.
- Go tall and wide with lifelink. The board is stuffed with cheap lifelink bodies. Every lifelink hit is another life-gain event → another counter and scry. Trelasarra herself, once she’s a 6/6+, swings as a lifelinking threat that grows on its own combat damage.
Inevitability comes from the scry-lock: every life trigger filters your draws, so you never flood and always find action. A grindy go-wide lifelink board backed by a constantly-growing commander outvalues other midrange decks and closes via a wide alpha strike or an oversized Trelasarra.
Key synergy lines
- Soul Warden + token-maker. Soul Warden / Soul’s Attendant / Essence Warden / Hinterland Sanctifier / Impassioned Orator / Lunarch Veteran / Kor Celebrant / Dazzling Angel / Lifecreed Duo / Anointer Priest each gain life per creature entering. Drop Head of the Homestead (two Rabbit tokens + itself = 3 ETBs), Ministrant of Obligation / Professor of Zoomancy / Paladin of the Bloodstained / Martyr of Dusk / Hunted Witness (death/ETB tokens), or Conclave Phalanx and watch each warden fire once per body. Two wardens out + a 2-token spell = 6 separate triggers = 6 counters and scry 6 on Trelasarra.
- Stack the wardens. Multiple gainers multiply, not add — each warden sees each creature. Three wardens + one creature entering = three life events = three counters/scries.
- Celestial Unicorn / Vanguard Seraph pile onto the same triggers — Unicorn grows itself, Seraph surveils on the first gain each turn.
- Cloudshift blinks a warden or value ETB (Inspiring Overseer, Felidar Savior, Sunshower Druid) for a re-trigger and a counter, or saves a creature from removal.
- Felidar Savior / Basri’s Acolyte drop +1/+1 counters on entry while being lifelink bodies; Sunshower Druid counters + gains.
- Heron of Hope turns every “gain 1 life” into “gain 2” — irrelevant to Trelasarra’s count but doubles your life cushion and feeds Survival-style payoffs.
Role breakdown (with counts)
- Lands — 36. 12 nonbasic (3 fetch: Evolving Wilds, Terramorphic Expanse, Ash Barrens; 9 GW duals, several of which gain 1 life on ETB — Blossoming Sands, Birnin Zana Plaza — that themselves trigger Trelasarra), 24 basics (12/12).
- Ramp — 9. Avacyn’s Pilgrim, Llanowar Elves, Elvish Mystic, Leaf Gilder, Steward of Valeron, Selesnya Signet, Sakura-Tribe Elder, Farhaven Elf, Rampant Growth. Kept lean per rubric; the dorks also pad the board for warden triggers.
- Card advantage — 9. Inspiring Overseer, Priest of Ancient Lore, Spirited Companion, Kindly Customer, Outlaw Medic, Conclave Phalanx, Revitalize, Candy Trail, Selesnya Locket. (Plus the scry engine, which is effectively continuous card selection.)
- Spot removal / interaction — 11. Last Breath, Makeshift Binding, Journey to Nowhere, Citizen’s Arrest, Pacifism, Generous Gift (catch-all), Crib Swap, Bring to Trial, Pillar of Light, Blessed Light, Prey Upon. Several (Last Breath, Makeshift Binding, Blessed Light is exile-only) also gain life and trigger the commander.
- Mass/pseudo-wipe — 0. GW has no common board wipe. Compensated by the inflated interaction count (11) and an inevitability plan: a self-protecting, ever-growing lifelink board that out-grinds and out-races. Cloudshift dodges targeted removal aimed at Trelasarra.
- Payoffs / enablers / lifelink bodies — the rest. The lifegain wardens, lifelink creatures (Healer’s Hawk, Sacred Cat, Story Seeker, Sungrace Pegasus, Seraph of Dawn, Anointed Chorister, Elgaud Inquisitor, Sky-style fliers), token-makers, and the two anthem creatures (Inspiring Captain, Leonin Armorguard) that turn a wide lifelink board into lethal.
Curve is low — almost everything is 1-3 MV, top end caps around Conclave Phalanx / Speakeasy Server (5).
Win condition
Snowballing Trelasarra as a lifelinking threat plus a wide lifelink board: cheap gainers + tokens stack +1/+1 counters and scries every turn, then Inspiring Captain / Leonin Armorguard anthems push the team through for a lethal alpha strike, with lifelink keeping you out of race range. A 6/6+ lifelink Trelasarra alone can also just take over a game.
Pilot notes
- Sequence wardens before token spells. Always resolve the Soul Warden effect first so the tokens entering each fire it. Casting a 2-token spell with two wardens out = 4 life events = 4 counters/scries on Trelasarra.
- Don’t over-scry yourself into a flood. With many small triggers you scry a lot — bottom excess lands aggressively; you only run 36.
- Hold Cloudshift for either a removal-dodge on Trelasarra or a high-value ETB blink (Inspiring Overseer for card+life, Felidar Savior for counters).
- Lifegain lands matter. Crack fetches and play the gain-on-ETB duals on a turn where the extra life event / scry is worth most.
- Trelasarra isn’t mandatory turn 2. Develop wardens and ramp first if she’ll just eat removal; she snowballs fast once the engine is live.
Weaknesses
- No board wipes. A bigger or wider opposing board can be hard to claw back through; lean on the 11 spot-removal pieces and racing with lifelink.
- Commander-reliant scry engine. If Trelasarra is repeatedly killed, you lose the card-filtering and the counter snowball (though the lifegain board still functions). Cloudshift and hexproof aren’t deeply stocked — protect her with board state and timing.
- Grindy clock. Mid power tier — the deck wins by accumulation, not explosiveness, so it can be outpaced by dedicated combo at higher tables.
Decklist
⬇ Download as .txt — paste into Moxfield, Archidekt, or MTG Arena.
Show the full list (99 + commander)
Commander 1 Trelasarra, Moon Dancer Deck 1 Soul Warden 1 Soul's Attendant 1 Essence Warden 1 Hinterland Sanctifier 1 Impassioned Orator 1 Lunarch Veteran 1 Suture Priest 1 Dazzling Angel 1 Lifecreed Duo 1 Kor Celebrant 1 Anointer Priest 1 Inspiring Overseer 1 Priest of Ancient Lore 1 Celestial Unicorn 1 Vanguard Seraph 1 Heron of Hope 1 Sunshower Druid 1 Felidar Savior 1 Basri's Acolyte 1 Speakeasy Server 1 Healer's Hawk 1 Sacred Cat 1 Story Seeker 1 Sungrace Pegasus 1 Seraph of Dawn 1 Anointed Chorister 1 Outlaw Medic 1 Hunted Witness 1 Martyr of Dusk 1 Paladin of the Bloodstained 1 Elgaud Inquisitor 1 Ministrant of Obligation 1 Head of the Homestead 1 Professor of Zoomancy 1 Spirited Companion 1 Kindly Customer 1 Conclave Phalanx 1 Revitalize 1 Candy Trail 1 Selesnya Locket 1 Inspiring Captain 1 Leonin Armorguard 1 Last Breath 1 Makeshift Binding 1 Journey to Nowhere 1 Citizen's Arrest 1 Pacifism 1 Generous Gift 1 Crib Swap 1 Bring to Trial 1 Pillar of Light 1 Blessed Light 1 Prey Upon 1 Cloudshift 1 Avacyn's Pilgrim 1 Llanowar Elves 1 Elvish Mystic 1 Leaf Gilder 1 Steward of Valeron 1 Selesnya Signet 1 Sakura-Tribe Elder 1 Farhaven Elf 1 Rampant Growth 1 Evolving Wilds 1 Terramorphic Expanse 1 Ash Barrens 1 Selesnya Guildgate 1 Blossoming Sands 1 Birnin Zana Plaza 1 Botanical Plaza 1 Radiant Grove 1 Tranquil Expanse 1 Arctic Treeline 1 Kyoshi Village 1 Suburban Sanctuary 12 Forest 12 Plains