Slimefoot, the Stowaway

At a glance

  • Commander: Slimefoot, the Stowaway
  • Colors: Golgari
  • Archetype: Golgari Saproling sac-drain aristocrats
  • Power tier: mid

Cards

The Commander (real oracle text)

Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.

The scout’s paraphrase was accurate this time. Two things matter: (1) the drain only triggers on Saproling deaths — not any creature death — so the fodder package is deliberately Saproling-heavy, and (2) Slimefoot is its own mana sink: with no other plays, buys a Saproling that you can later sacrifice for another ping. He’s a self-contained engine that the rest of the deck just amplifies.

Gameplan

Proactive aristocrats, not draw-go. Flood the board with green Saproling tokens, then loop them through sacrifice outlets. Every Saproling that dies is a Slimefoot ping (1 to each opponent + 1 life) plus whatever the outlet gives you (a -1/-1, a card, a mana, a second drain trigger). In a 3-opponent pod, each Saproling death is effectively 3 damage spread across the table, so going wide and then cashing in the board drains the whole table out over a couple of turns. Lifegain from Slimefoot and the drain payoffs keeps you out of range while you grind.

Key synergy lines

  • Slimefoot + any free sac outlet (Carrion Feeder / Viscera Seer / Bloodthrone Vampire): mana-free way to convert each token into a ping. Make a Saproling for , sac it for value, repeat — pure inevitability when you have nothing else to do.
  • Slimefoot + drain outlets (Lampad of Death’s Vigil, Vermin Gorger, Acolyte of Aclazotz, Gnawing Zombie, Qarsi Sadist): these double the drain. Sac a Saproling to Lampad → each opponent loses 1 (Lampad) and takes 1 from Slimefoot, plus you gain 2. Stacking two of these on a wide board is the kill.
  • -1/-1 sweepers (Shrivel / Drown in Sorrow / Mephitic Vapors) on a Saproling board: your 1/1s die, triggering Slimefoot once per Saproling, while wiping opposing X/1s and X/2s. A board of six Saprolings + Drown in Sorrow = 6 pings to each opponent and a one-sided wrath. This is the pseudo-wipe plan red/black is allowed.
  • Falkenrath Noble: the closest thing to Blood Artist at common — every death (yours or theirs) drains a player and gains you life, on top of Slimefoot. Combat or removal blowouts become extra reach.
  • Persistent Specimen + Slimefoot: recurring sac body. Even when topdecking, you always have something to feed an outlet for a ping. Backed up by Tukatongue/Deathbloom Thallid (die → make another Saproling) and Festering Mummy.
  • Sac-for-draw spells (Village Rites, Altar’s Reap, Costly Plunder, Corrupted Conviction): refuel by sacrificing a token mid-combat or in response to removal — turning a fizzling attacker into two cards (and, if it’s a Saproling, a ping).

Win condition

Incremental Slimefoot drain. Build a Saproling board, then sacrifice it in bulk through stacked drain outlets (and -1/-1 sweepers) so each death pings every opponent. Falkenrath Noble + Lampad/Vermin Gorger turn a full board into 15-25 life loss across the table in a turn or two. Token beatdown is the backup — a flooded board with reach from drain closes games topdeck-by-topdeck.

Role breakdown (counts)

  • Lands — 36 (10 nonbasic incl. Command Tower, Golgari Guildgate, Jungle Hollow, Foggy Bottom Swamp, Darkmoss Bridge, Bojuka Bog, 2 fetch-lands, 2 cycling lands; 13 Forest / 13 Swamp)
  • Ramp — 10 (Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, Druid of the Cowl, Sakura-Tribe Elder, Diligent Farmhand, Wood Elves, Rampant Growth, Wayfarer’s Bauble) — most double as sac fodder
  • Card advantage — 9 (Night’s Whisper, Read the Bones, Sign in Blood, Painful Lesson, Village Rites, Altar’s Reap, Costly Plunder, Corrupted Conviction, Witch’s Cauldron)
  • Spot removal / interaction — 11 (Diabolic Edict, Cruel Edict, Geth’s Verdict, Devour Flesh, Murder, Eyeblight’s Ending, Spark Harvest, Bone Splinters, Grim Bauble, Blister Beetle, Eyeblight Assassin)
  • Mass / pseudo-wipe — 3 (Shrivel, Drown in Sorrow, Mephitic Vapors) — one-sided with a Saproling board
  • Saproling/token generators — ~12 (Saproling Migration, Scatter the Seeds, Sprout Swarm, Fists of Ironwood, Sprout, Fungal Infection, Yavimaya Sapherd, Undercellar Myconid, Tukatongue Thallid, Deathbloom Thallid, Vitaspore Thallid, Persistent Specimen) + Slimefoot himself
  • Sac outlets — 9 (Carrion Feeder, Viscera Seer, Bloodthrone Vampire, Lampad of Death’s Vigil, Vermin Gorger, Acolyte of Aclazotz, Gnawing Zombie, Qarsi Sadist, plus the sac-draw spells)
  • Drain / dies payoffs — ~8 (Falkenrath Noble, Deathgreeter, Festering Mummy, Serrated Scorpion, Tattered Mummy, Blistergrub, Nocturnal Feeder, Etched Familiar)
  • Recursion — 2 (Disentomb, Raise Dead) to rebuy a key outlet or payoff

Pilot notes

  • You don’t need to commit the whole board. Hold up a sac outlet so removal/board wipes from opponents still get value — let your tokens die to your outlets in response, banking the pings.
  • Sequence sweepers when your Saproling count is high and opponents have a soft board. Drown in Sorrow is your best one (-2/-2 kills more) but Shrivel/Mephitic Vapors still net big drain on your own tokens.
  • Sakura-Tribe Elder, the elves, and Diligent Farmhand are all sac fodder once they’ve done their job — don’t be precious about chumping or feeding an outlet with a spent dork.
  • Slimefoot’s is your mana sink in the late game. If you have an open outlet and nothing else, make a Saproling and immediately sac it for a guaranteed ping.
  • Persistent Specimen is your grind engine in topdeck wars — to rebuy it, sac it, repeat.

Weaknesses

  • Graveyard hate doesn’t hurt much, but token hate / -X/-X effects from opponents can blank your board before you cash in. Try to sac in response.
  • No Saproling anthem at common — the tokens stay 1/1s, so the beatdown plan is slow; you lean on drain, not combat.
  • Mass exile (rather than destroy) denies the death triggers entirely — your worst-case removal. Rebuild and grind.
  • Fast combo / fliers can race you; your interaction is mostly sorcery-speed sac-edicts and the fixed-toughness sweepers. Eyeblight’s Ending and Murder are your only clean instant-speed answers, supplemented by edicts.

Decklist

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