
At a glance
- Commander: Slimefoot, the Stowaway
- Colors: Golgari
- Archetype: Golgari Saproling sac-drain aristocrats
- Power tier: mid
Cards
The Commander (real oracle text)
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
The scout’s paraphrase was accurate this time. Two things matter: (1) the drain only triggers on Saproling deaths — not any creature death — so the fodder package is deliberately Saproling-heavy, and (2) Slimefoot is its own mana sink: with no other plays, buys a Saproling that you can later sacrifice for another ping. He’s a self-contained engine that the rest of the deck just amplifies.
Gameplan
Proactive aristocrats, not draw-go. Flood the board with green Saproling tokens, then loop them through sacrifice outlets. Every Saproling that dies is a Slimefoot ping (1 to each opponent + 1 life) plus whatever the outlet gives you (a -1/-1, a card, a mana, a second drain trigger). In a 3-opponent pod, each Saproling death is effectively 3 damage spread across the table, so going wide and then cashing in the board drains the whole table out over a couple of turns. Lifegain from Slimefoot and the drain payoffs keeps you out of range while you grind.
Key synergy lines
- Slimefoot + any free sac outlet (Carrion Feeder / Viscera Seer / Bloodthrone Vampire): mana-free way to convert each token into a ping. Make a Saproling for , sac it for value, repeat — pure inevitability when you have nothing else to do.
- Slimefoot + drain outlets (Lampad of Death’s Vigil, Vermin Gorger, Acolyte of Aclazotz, Gnawing Zombie, Qarsi Sadist): these double the drain. Sac a Saproling to Lampad → each opponent loses 1 (Lampad) and takes 1 from Slimefoot, plus you gain 2. Stacking two of these on a wide board is the kill.
- -1/-1 sweepers (Shrivel / Drown in Sorrow / Mephitic Vapors) on a Saproling board: your 1/1s die, triggering Slimefoot once per Saproling, while wiping opposing X/1s and X/2s. A board of six Saprolings + Drown in Sorrow = 6 pings to each opponent and a one-sided wrath. This is the pseudo-wipe plan red/black is allowed.
- Falkenrath Noble: the closest thing to Blood Artist at common — every death (yours or theirs) drains a player and gains you life, on top of Slimefoot. Combat or removal blowouts become extra reach.
- Persistent Specimen + Slimefoot: recurring sac body. Even when topdecking, you always have something to feed an outlet for a ping. Backed up by Tukatongue/Deathbloom Thallid (die → make another Saproling) and Festering Mummy.
- Sac-for-draw spells (Village Rites, Altar’s Reap, Costly Plunder, Corrupted Conviction): refuel by sacrificing a token mid-combat or in response to removal — turning a fizzling attacker into two cards (and, if it’s a Saproling, a ping).
Win condition
Incremental Slimefoot drain. Build a Saproling board, then sacrifice it in bulk through stacked drain outlets (and -1/-1 sweepers) so each death pings every opponent. Falkenrath Noble + Lampad/Vermin Gorger turn a full board into 15-25 life loss across the table in a turn or two. Token beatdown is the backup — a flooded board with reach from drain closes games topdeck-by-topdeck.
Role breakdown (counts)
- Lands — 36 (10 nonbasic incl. Command Tower, Golgari Guildgate, Jungle Hollow, Foggy Bottom Swamp, Darkmoss Bridge, Bojuka Bog, 2 fetch-lands, 2 cycling lands; 13 Forest / 13 Swamp)
- Ramp — 10 (Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, Druid of the Cowl, Sakura-Tribe Elder, Diligent Farmhand, Wood Elves, Rampant Growth, Wayfarer’s Bauble) — most double as sac fodder
- Card advantage — 9 (Night’s Whisper, Read the Bones, Sign in Blood, Painful Lesson, Village Rites, Altar’s Reap, Costly Plunder, Corrupted Conviction, Witch’s Cauldron)
- Spot removal / interaction — 11 (Diabolic Edict, Cruel Edict, Geth’s Verdict, Devour Flesh, Murder, Eyeblight’s Ending, Spark Harvest, Bone Splinters, Grim Bauble, Blister Beetle, Eyeblight Assassin)
- Mass / pseudo-wipe — 3 (Shrivel, Drown in Sorrow, Mephitic Vapors) — one-sided with a Saproling board
- Saproling/token generators — ~12 (Saproling Migration, Scatter the Seeds, Sprout Swarm, Fists of Ironwood, Sprout, Fungal Infection, Yavimaya Sapherd, Undercellar Myconid, Tukatongue Thallid, Deathbloom Thallid, Vitaspore Thallid, Persistent Specimen) + Slimefoot himself
- Sac outlets — 9 (Carrion Feeder, Viscera Seer, Bloodthrone Vampire, Lampad of Death’s Vigil, Vermin Gorger, Acolyte of Aclazotz, Gnawing Zombie, Qarsi Sadist, plus the sac-draw spells)
- Drain / dies payoffs — ~8 (Falkenrath Noble, Deathgreeter, Festering Mummy, Serrated Scorpion, Tattered Mummy, Blistergrub, Nocturnal Feeder, Etched Familiar)
- Recursion — 2 (Disentomb, Raise Dead) to rebuy a key outlet or payoff
Pilot notes
- You don’t need to commit the whole board. Hold up a sac outlet so removal/board wipes from opponents still get value — let your tokens die to your outlets in response, banking the pings.
- Sequence sweepers when your Saproling count is high and opponents have a soft board. Drown in Sorrow is your best one (-2/-2 kills more) but Shrivel/Mephitic Vapors still net big drain on your own tokens.
- Sakura-Tribe Elder, the elves, and Diligent Farmhand are all sac fodder once they’ve done their job — don’t be precious about chumping or feeding an outlet with a spent dork.
- Slimefoot’s is your mana sink in the late game. If you have an open outlet and nothing else, make a Saproling and immediately sac it for a guaranteed ping.
- Persistent Specimen is your grind engine in topdeck wars — to rebuy it, sac it, repeat.
Weaknesses
- Graveyard hate doesn’t hurt much, but token hate / -X/-X effects from opponents can blank your board before you cash in. Try to sac in response.
- No Saproling anthem at common — the tokens stay 1/1s, so the beatdown plan is slow; you lean on drain, not combat.
- Mass exile (rather than destroy) denies the death triggers entirely — your worst-case removal. Rebuild and grind.
- Fast combo / fliers can race you; your interaction is mostly sorcery-speed sac-edicts and the fixed-toughness sweepers. Eyeblight’s Ending and Murder are your only clean instant-speed answers, supplemented by edicts.
Decklist
⬇ Download as .txt — paste into Moxfield, Archidekt, or MTG Arena.
Show the full list (99 + commander)
Commander 1 Slimefoot, the Stowaway Deck 1 Sakura-Tribe Elder 1 Llanowar Elves 1 Elvish Mystic 1 Fyndhorn Elves 1 Elves of Deep Shadow 1 Druid of the Cowl 1 Diligent Farmhand 1 Wood Elves 1 Rampant Growth 1 Wayfarer's Bauble 1 Saproling Migration 1 Scatter the Seeds 1 Sprout Swarm 1 Fists of Ironwood 1 Sprout 1 Fungal Infection 1 Yavimaya Sapherd 1 Undercellar Myconid 1 Tukatongue Thallid 1 Deathbloom Thallid 1 Vitaspore Thallid 1 Festering Mummy 1 Serrated Scorpion 1 Tattered Mummy 1 Blistergrub 1 Nocturnal Feeder 1 Etched Familiar 1 Carrion Feeder 1 Viscera Seer 1 Bloodthrone Vampire 1 Lampad of Death's Vigil 1 Vermin Gorger 1 Acolyte of Aclazotz 1 Gnawing Zombie 1 Qarsi Sadist 1 Falkenrath Noble 1 Deathgreeter 1 Witch's Cauldron 1 Village Rites 1 Altar's Reap 1 Costly Plunder 1 Corrupted Conviction 1 Night's Whisper 1 Read the Bones 1 Sign in Blood 1 Painful Lesson 1 Grim Bauble 1 Blister Beetle 1 Eyeblight Assassin 1 Diabolic Edict 1 Cruel Edict 1 Geth's Verdict 1 Devour Flesh 1 Murder 1 Eyeblight's Ending 1 Persistent Specimen 1 Spark Harvest 1 Bone Splinters 1 Shrivel 1 Drown in Sorrow 1 Mephitic Vapors 1 Disentomb 1 Raise Dead 1 Command Tower 1 Golgari Guildgate 1 Jungle Hollow 1 Foggy Bottom Swamp 1 Darkmoss Bridge 1 Evolving Wilds 1 Terramorphic Expanse 1 Tranquil Thicket 1 Barren Moor 1 Bojuka Bog 13 Forest 13 Swamp