
At a glance
- Format: Brawl (100-card)
- Commander: Sythis, Harvest’s Hand
- Colors: Green / White (GW)
- Archetype: Selesnya enchantress lifegain-counters (budget)
- Power tier: competitive
- Competitive Brawl: ✅ Legal
Strategy
Ramp out cheap dorks and mana auras, drop Sythis, then let a wall of cheap enchantments each replace themselves in cards and life. This build has NO infinite combo. Scurry Oak only makes a Squirrel when +1/+1 counters are put on the Oak itself, and nothing in this list turns lifegain into a counter on the Oak (Hallowed Priest, Celestial Unicorn, Ajani’s Pridemate and Trelasarra only counter themselves; Good-Fortune Unicorn counters the creature that entered, i.e. the Squirrel). So Scurry Oak plus a life-on-ETB body (Soul Warden, Impassioned Orator, Dazzling Angel) is a value engine, not a loop: every counter that lands on the Oak (Generous Visitor per enchantment cast, New Horizons, Case of the Trampled Garden, Snakeskin Veil, Primeval Bounty, Karn’s Bastion proliferate, or evolve from a bigger creature) makes one Squirrel plus 1 life per ETB-lifegain body. The real infinite needs Heliod, Sun-Crowned (whenever you gain life, put a +1/+1 counter on target creature: target the Oak, Squirrel enters, Soul Warden gains 1, repeat), which is an unowned mythic in the ideal list. Meanwhile Hallowed Priest, Celestial Unicorn, Ajani’s Pridemate and Trelasarra grow off every trickle of lifegain, and Conclave Mentor and Good-Fortune Unicorn pile extra counters on the team. Cheap enchantress payoffs (Satyr Enchanter, Blessed Spirits, Generous Visitor, Season of Growth) plus owned draw engines (Colossal Majesty, Garruk’s Uprising, Elemental Bond) keep the hand full. A dense enchantment-removal suite (Banishing Light, Stasis Snare, Sheltered by Ghosts, Ossification, Cast Out, Conclave Tribunal, Buried in the Garden) interacts while still feeding Sythis, and owned bombs (Quilled Greatwurm, Rampaging Baloths, Regal Caracal, Mossborn Hydra) plus Anthem of Champions and Invasion Tactics close games go-wide.
Upgrade path
This is the playable-now build: exactly one rare/mythic craft, the commander Sythis, Harvest’s Hand itself (not owned). Every other card is owned or a cheap common/uncommon craft. Where the ideal reaches for unaffordable rares/mythics, this swaps in the best in-role budget piece: Heliod/Archangel of Thune → Hallowed Priest, Attended Healer, Cat Collector, Celestial Unicorn (lifegain payoffs only: they counter themselves or make Cats, so they do NOT replace Heliod in the Scurry Oak loop, which stays offline until Heliod is crafted); Setessan Champion/Eidolon of Blossoms/Enchantress’s Presence/Archon of Sun’s Grace → Blessed Spirits, Generous Visitor, Season of Growth, Spirited Companion; Craterhoof/Elspeth/Nissa → Anthem of Champions + Invasion Tactics + owned token finishers; Path/Skyclave/Farewell/Heliod’s Intervention → Cast Out, Conclave Tribunal, Buried in the Garden, Dimensional Exile, Prison Realm; Smothering Tithe/Sanctum Weaver → Unbridled Growth, Gift of Paradise, Weirding Wood, Enduring Vitality. Upgrade path toward the ideal (The Verdant Ledger): craft Heliod, Sun-Crowned first (the missing half of the Scurry Oak infinite), then Doubling Season (counter multiplier), then Setessan Champion, Eidolon of Blossoms, Enchantress’s Presence, the tutors (Idyllic Tutor, Green Sun’s Zenith, Sterling Grove), and the mythic finishers (Craterhoof Behemoth, Elspeth Sun’s Champion, Archangel of Thune).
Cards
Decklist
Paste straight into MTG Arena (or Moxfield/Archidekt):
Commander
1 Sythis, Harvest's Hand
Deck
1 Llanowar Elves
1 Elvish Mystic
1 Avacyn's Pilgrim
1 Woodland Mystic
1 Druid of the Cowl
1 Utopia Sprawl
1 Wolfwillow Haven
1 New Horizons
1 Unbridled Growth
1 Gift of Paradise
1 Weirding Wood
1 Enduring Vitality
1 Satyr Enchanter
1 Destiny Spinner
1 Blessed Spirits
1 Generous Visitor
1 Season of Growth
1 Sixth Sense
1 Spirited Companion
1 Ulvenwald Mysteries
1 Kenrith's Transformation
1 Colossal Majesty
1 Garruk's Uprising
1 Elemental Bond
1 Case of the Trampled Garden
1 Scurry Oak
1 Soul Warden
1 Impassioned Orator
1 Dazzling Angel
1 Conclave Mentor
1 Good-Fortune Unicorn
1 Trelasarra, Moon Dancer
1 Ajani's Pridemate
1 Hallowed Priest
1 Attended Healer
1 Cat Collector
1 Celestial Unicorn
1 Prideful Parent
1 Resolute Reinforcements
1 Invasion Tactics
1 Anthem of Champions
1 Starfield of Nyx
1 Sapling Nursery
1 Primeval Bounty
1 Rampaging Baloths
1 Regal Caracal
1 Mossborn Hydra
1 Quilled Greatwurm
1 Swords to Plowshares
1 Banishing Light
1 Stasis Snare
1 Sheltered by Ghosts
1 Ossification
1 Dimensional Exile
1 Buried in the Garden
1 Conclave Tribunal
1 Cast Out
1 Prison Realm
1 Stroke of Midnight
1 Valorous Stance
1 Snakeskin Veil
1 Veil of Summer
1 Command Tower
1 Karn's Bastion
1 Nesting Grounds
1 Demolition Field
1 Temple Garden
1 Hushwood Verge
17 Forest
14 Plains
Ideal build (upgrade target)
The power-ceiling build (multi-agent workflow output) — every premium payoff and the full combo/synergy package. The current list is the playable-now budget version; craft toward this as your wildcards come in.
Crafts to reach the ideal: 20 (6 mythic, 13 rare, 1 uncommon)
- Mythic: Archangel of Thune, Craterhoof Behemoth, Doubling Season, Elspeth, Sun’s Champion, Heliod, Sun-Crowned, Nissa, Voice of Zendikar
- Rare: Archon of Sun’s Grace, Cathars’ Crusade, Elspeth Conquers Death, Farewell, Green Sun’s Zenith, Heliod’s Intervention, Idyllic Tutor, Kami of Transience, Sanctum Weaver, Sigil of the Empty Throne, Skyclave Apparition, Smothering Tithe, Sterling Grove
- Uncommon: Path to Exile
Full ideal list (paste into Arena):
Commander
1 Sythis, Harvest's Hand
Deck
1 Llanowar Elves
1 Elvish Mystic
1 Avacyn's Pilgrim
1 Woodland Mystic
1 Druid of the Cowl
1 Utopia Sprawl
1 Wolfwillow Haven
1 New Horizons
1 Sanctum Weaver
1 Smothering Tithe
1 Setessan Champion
1 Eidolon of Blossoms
1 Enchantress's Presence
1 Satyr Enchanter
1 Destiny Spinner
1 Kami of Transience
1 Colossal Majesty
1 Garruk's Uprising
1 Elemental Bond
1 Case of the Trampled Garden
1 Scurry Oak
1 Heliod, Sun-Crowned
1 Soul Warden
1 Impassioned Orator
1 Dazzling Angel
1 Conclave Mentor
1 Good-Fortune Unicorn
1 Trelasarra, Moon Dancer
1 Ajani's Pridemate
1 Archangel of Thune
1 Idyllic Tutor
1 Green Sun's Zenith
1 Sterling Grove
1 Starfield of Nyx
1 Archon of Sun's Grace
1 Sigil of the Empty Throne
1 Doubling Season
1 Cathars' Crusade
1 Sapling Nursery
1 Primeval Bounty
1 Craterhoof Behemoth
1 Elspeth, Sun's Champion
1 Nissa, Voice of Zendikar
1 Rampaging Baloths
1 Regal Caracal
1 Mossborn Hydra
1 Quilled Greatwurm
1 Swords to Plowshares
1 Path to Exile
1 Banishing Light
1 Stasis Snare
1 Sheltered by Ghosts
1 Skyclave Apparition
1 Ossification
1 Stroke of Midnight
1 Elspeth Conquers Death
1 Farewell
1 Heliod's Intervention
1 Valorous Stance
1 Heroic Intervention
1 Snakeskin Veil
1 Veil of Summer
1 Command Tower
1 Karn's Bastion
1 Demolition Field
1 Nesting Grounds
1 Temple Garden
1 Hushwood Verge
16 Forest
15 Plains
Card images & data via Scryfall.